From 14a493d95c138ceaa0404708b02fdb73cc707ddf Mon Sep 17 00:00:00 2001 From: Tim Van Baak Date: Wed, 28 Aug 2024 14:34:42 +0000 Subject: [PATCH] Update design.md with note about order interpretation --- docs/design.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/design.md b/docs/design.md index cf390e8..e65ffcf 100644 --- a/docs/design.md +++ b/docs/design.md @@ -6,7 +6,7 @@ In lieu of a systematic overview of the architecture, here are a few scattered n The data model here is based on the data model of [godip](https://github.com/zond/godip). In particular, godip handles the distinction between army and fleet movement by distinguishing between Provicnces and SubProvinces, which 5dplomacy calls Locations. The graph edges that define valid paths are drawn between Locations, but occupation by a unit and being a supply center are properties of the Province as a whole. This makes it easy to represent the different paths available to armies or fleets: the land and sea graphs are unconnected and only interact at the Province level. This also provides a way to distinguish the connectivity of multiple coasts within a province. -As a consequence of the unconnected land and sea graphs, there is no special significance to unit type in movement, since the inability of fleets to move to land locations is ensured by the lack of edges from land locations to sea locations. The primary difference between unit types becomes "can convoy" and "can move by convoy", as well as how the units are represented by clients. +As a consequence of the unconnected land and sea graphs, there is no fundamental difference between army movement and fleet movement, since the inability of armies to move into the ocean is ensured by the lack of edges between land and sea locations. Unit type still remains significant with respect to convoys, since only fleets can convoy and only armies can be convoyed. Unit type is also relevant to the interpretation of orders that do not fully specify location. And, of course, unit type matters to how clients represent the units. Internally, land locations are named "land" or "l" and water locations are called "water" or "w". For example, SPA has three locations: SPA/nc, SPA/sc, and SPA/l. This provides a uniform way to handle unit location, because locations in orders without coast specifications can easily be inferred from the map and the unit type. For example, "A Mun - Tyr" can easily be inferred to mean "A Mun/l - Tyr/l" because A Mun is located in the "land" location in Mun and the "land" location in Tyr is the only connected one.