Add more tests around time travel
This commit is contained in:
parent
105c372779
commit
076f1f7f29
@ -31,15 +31,18 @@ public class TimeTravelTest
|
||||
|
||||
World world = setup.UpdateWorld();
|
||||
|
||||
// Confirm that there are now three seasons: the root, a future off the root, and a fork.
|
||||
Assert.That(world.Seasons.Count, Is.EqualTo(3));
|
||||
Assert.That(world.Seasons.Where(s => s.Timeline != s0.Timeline).Count(), Is.EqualTo(1));
|
||||
Season fork = world.Seasons.Where(s => s.Timeline != s0.Timeline).Single();
|
||||
Assert.That(s0.Futures, Contains.Item(s1));
|
||||
Assert.That(s0.Futures, Contains.Item(fork));
|
||||
Assert.That(fork.Past, Is.EqualTo(s0));
|
||||
// Confirm that there are now four seasons: three in the main timeline and one in a fork.
|
||||
Assert.That(
|
||||
world.Seasons.Where(s => s.Timeline == s0.Timeline).Count(),
|
||||
Is.EqualTo(3),
|
||||
"Failed to advance main timeline after last unit left");
|
||||
Assert.That(
|
||||
world.Seasons.Where(s => s.Timeline != s0.Timeline).Count(),
|
||||
Is.EqualTo(1),
|
||||
"Failed to fork timeline when unit moved in");
|
||||
|
||||
// Confirm that there is a unit in Tyr 1:1 originating from Mun 1:0
|
||||
Season fork = world.GetSeason(1, 1);
|
||||
Unit originalUnit = world.GetUnitAt("Mun", s0.Coord);
|
||||
Unit aMun0 = world.GetUnitAt("Mun", s1.Coord);
|
||||
Unit aTyr = world.GetUnitAt("Tyr", fork.Coord);
|
||||
@ -100,4 +103,207 @@ public class TimeTravelTest
|
||||
"Expected A Tyr 0:0 to be in retreat");
|
||||
Assert.That(world.RetreatingUnits.First().Unit, Is.EqualTo(tyr0.Order.Unit));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FailedMoveDoesNotForkTimeline()
|
||||
{
|
||||
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
|
||||
|
||||
// Hold to create a future, then attempt to attack in the past.
|
||||
setup[(0, 0)]
|
||||
.GetReference(out Season s0)
|
||||
["Germany"]
|
||||
.Army("Mun").Holds()
|
||||
["Austria"]
|
||||
.Army("Tyr").Holds().GetReference(out var tyr0)
|
||||
.Execute()
|
||||
[(1, 0)]
|
||||
.GetReference(out Season s1)
|
||||
["Germany"]
|
||||
.Army("Mun").MovesTo("Tyr", season: s0).GetReference(out var mun1)
|
||||
["Austria"]
|
||||
.Army("Tyr").Holds();
|
||||
|
||||
setup.ValidateOrders();
|
||||
Assert.That(mun1, Is.Valid);
|
||||
setup.AdjudicateOrders();
|
||||
Assert.That(mun1, Is.Repelled);
|
||||
// The order to Tyr 0:0 should have been pulled into the adjudication set, so the reference
|
||||
// should not throw when accessing it.
|
||||
Assert.That(tyr0, Is.NotDislodged);
|
||||
|
||||
// There should only be three seasons, all in the main timeline, since the move failed to
|
||||
// change the past and therefore did not create a new timeline.
|
||||
World world = setup.UpdateWorld();
|
||||
Assert.That(
|
||||
s0.Futures.Count(),
|
||||
Is.EqualTo(1),
|
||||
"A failed move incorrectly forked the timeline");
|
||||
Assert.That(s1.Futures.Count(), Is.EqualTo(1));
|
||||
Season s2 = world.GetSeason(s1.Turn + 1, s1.Timeline);
|
||||
Assert.That(s2.Futures.Count(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SuperfluousSupportDoesNotForkTimeline()
|
||||
{
|
||||
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
|
||||
|
||||
// Move, then support the past move even though it succeeded already.
|
||||
setup[(0, 0)]
|
||||
.GetReference(out Season s0)
|
||||
["Germany"]
|
||||
.Army("Mun").MovesTo("Tyr").GetReference(out var mun0)
|
||||
.Army("Boh").Holds();
|
||||
|
||||
setup.ValidateOrders();
|
||||
Assert.That(mun0, Is.Valid);
|
||||
setup.AdjudicateOrders();
|
||||
Assert.That(mun0, Is.Victorious);
|
||||
setup.UpdateWorld();
|
||||
|
||||
setup[(1, 0)]
|
||||
.GetReference(out Season s1)
|
||||
["Germany"]
|
||||
.Army("Tyr").Holds()
|
||||
.Army("Boh").Supports.Army("Mun", season: s0).MoveTo("Tyr").GetReference(out var boh1);
|
||||
|
||||
// The support does work and the move does succeed, but...
|
||||
setup.ValidateOrders();
|
||||
Assert.That(boh1, Is.Valid);
|
||||
setup.AdjudicateOrders();
|
||||
Assert.That(boh1, Is.NotCut);
|
||||
Assert.That(mun0, Is.Victorious);
|
||||
|
||||
// ...since it succeeded anyway, no fork is created.
|
||||
World world = setup.UpdateWorld();
|
||||
Assert.That(
|
||||
s0.Futures.Count(),
|
||||
Is.EqualTo(1),
|
||||
"A superfluous support incorrectly forked the timeline");
|
||||
Assert.That(s1.Futures.Count(), Is.EqualTo(1));
|
||||
Season s2 = world.GetSeason(s1.Turn + 1, s1.Timeline);
|
||||
Assert.That(s2.Futures.Count(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CrossTimelineSupportDoesNotForkHead()
|
||||
{
|
||||
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
|
||||
|
||||
// London creates two timelines by moving into the past.
|
||||
setup[(0, 0)]
|
||||
.GetReference(out var s0_0)
|
||||
["England"].Army("Lon").Holds()
|
||||
["Austria"].Army("Boh").Holds()
|
||||
["Germany"].Army("Mun").Holds()
|
||||
.Execute()
|
||||
[(1, 0)]
|
||||
["England"].Army("Lon").MovesTo("Yor", s0_0)
|
||||
.Execute()
|
||||
// Head seasons: 2:0 1:1
|
||||
// Both contain copies of the armies in Mun and Tyr.
|
||||
// Now Germany dislodges Austria in Tyr by supporting the move across timelines.
|
||||
[(2, 0)]
|
||||
.GetReference(out var s2_0)
|
||||
["Germany"].Army("Mun").MovesTo("Tyr").GetReference(out var mun2_0)
|
||||
["Austria"].Army("Tyr").Holds().GetReference(out var tyr2_0)
|
||||
[(1, 1)]
|
||||
.GetReference(out var s1_1)
|
||||
["Germany"].Army("Mun").Supports.Army("Mun", s2_0).MoveTo("Tyr").GetReference(out var mun1_1)
|
||||
["Austria"].Army("Tyr").Holds();
|
||||
|
||||
// The attack against Tyr 2:0 succeeds.
|
||||
setup.ValidateOrders();
|
||||
Assert.That(mun2_0, Is.Valid);
|
||||
Assert.That(tyr2_0, Is.Valid);
|
||||
Assert.That(mun1_1, Is.Valid);
|
||||
setup.AdjudicateOrders();
|
||||
Assert.That(mun2_0, Is.Victorious);
|
||||
Assert.That(tyr2_0, Is.Dislodged);
|
||||
Assert.That(mun1_1, Is.NotCut);
|
||||
|
||||
// Since both seasons were at the head of their timelines, there should be no forking.
|
||||
World world = setup.UpdateWorld();
|
||||
Assert.That(
|
||||
s2_0.Futures.Count(),
|
||||
Is.EqualTo(1),
|
||||
"A cross-timeline support incorrectly forked the head of the timeline");
|
||||
Assert.That(
|
||||
s1_1.Futures.Count(),
|
||||
Is.EqualTo(1),
|
||||
"A cross-timeline support incorrectly forked the head of the timeline");
|
||||
Season s3_0 = world.GetSeason(s2_0.Turn + 1, s2_0.Timeline);
|
||||
Assert.That(s3_0.Futures.Count(), Is.EqualTo(0));
|
||||
Season s2_1 = world.GetSeason(s1_1.Turn + 1, s1_1.Timeline);
|
||||
Assert.That(s2_1.Futures.Count(), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CuttingCrossTimelineSupportDoesNotFork()
|
||||
{
|
||||
TestCaseBuilder setup = new(World.WithStandardMap(), MovementPhaseAdjudicator.Instance);
|
||||
|
||||
// As above, only now London creates three timelines.
|
||||
setup[(0, 0)]
|
||||
.GetReference(out var s0_0)
|
||||
["England"].Army("Lon").Holds()
|
||||
["Austria"].Army("Boh").Holds()
|
||||
["Germany"].Army("Mun").Holds()
|
||||
.Execute()
|
||||
[(1, 0)]
|
||||
["England"].Army("Lon").MovesTo("Yor", s0_0)
|
||||
.Execute()
|
||||
// Head seasons: 2:0 1:1
|
||||
[(2, 0)]
|
||||
[(1, 1)]
|
||||
["England"].Army("Yor").MovesTo("Edi", s0_0)
|
||||
.Execute()
|
||||
// Head seasons: 3:0 2:1 1:2
|
||||
// All three of these contain copies of the armies in Mun and Tyr.
|
||||
// As above, Germany dislodges Austria in Tyr 3:0 by supporting the move from 2:1.
|
||||
[(3, 0)]
|
||||
.GetReference(out var s3_0)
|
||||
["Germany"].Army("Mun").MovesTo("Tyr")
|
||||
["Austria"].Army("Tyr").Holds()
|
||||
[(2, 1)]
|
||||
.GetReference(out Season s2_1)
|
||||
["Germany"].Army("Mun").Supports.Army("Mun", s3_0).MoveTo("Tyr").GetReference(out var mun2_1)
|
||||
["Austria"].Army("Tyr").Holds()
|
||||
[(1, 2)]
|
||||
["Germany"].Army("Mun").Holds()
|
||||
["Austria"].Army("Tyr").Holds()
|
||||
.Execute()
|
||||
// Head seasons: 4:0 3:1 2:2
|
||||
// Now Austria cuts the support in 2:1 by attacking from 2:2.
|
||||
[(4, 0)]
|
||||
["Germany"].Army("Tyr").Holds()
|
||||
[(3, 1)]
|
||||
["Germany"].Army("Mun").Holds()
|
||||
["Austria"].Army("Tyr").Holds()
|
||||
[(2, 2)]
|
||||
["Germany"].Army("Mun").Holds()
|
||||
["Austria"].Army("Tyr").MovesTo("Mun", s2_1).GetReference(out var tyr2_2);
|
||||
|
||||
// The attack on Mun 2:1 is repelled, but the support is cut.
|
||||
setup.ValidateOrders();
|
||||
Assert.That(tyr2_2, Is.Valid);
|
||||
Assert.That(mun2_1, Is.Valid);
|
||||
setup.AdjudicateOrders();
|
||||
Assert.That(tyr2_2, Is.Repelled);
|
||||
Assert.That(mun2_1, Is.NotDislodged);
|
||||
Assert.That(mun2_1, Is.Cut);
|
||||
|
||||
// Though the support was cut, the timeline doesn't fork because the outcome of a battle
|
||||
// wasn't changed in this timeline.
|
||||
World world = setup.UpdateWorld();
|
||||
Assert.That(
|
||||
s3_0.Futures.Count(),
|
||||
Is.EqualTo(1),
|
||||
"A cross-timeline support cut incorrectly forked the timeline");
|
||||
Assert.That(
|
||||
s2_1.Futures.Count(),
|
||||
Is.EqualTo(1),
|
||||
"A cross-timeline support cut incorrectly forked the timeline");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user