5dplomacy/MultiversalDiplomacy/Script/AdjudicationQueryScriptHand...

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using System.Text.RegularExpressions;
using MultiversalDiplomacy.Model;
namespace MultiversalDiplomacy.Script;
public class AdjudicationQueryScriptHandler(World world, bool strict = false) : IScriptHandler
{
public string Prompt => "valid> ";
public World World { get; private set; } = world;
/// <summary>
/// Whether unsuccessful commands should terminate the script.
/// </summary>
public bool Strict { get; } = strict;
public IScriptHandler? HandleInput(string input)
{
var args = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (args.Length == 0 || input.StartsWith('#'))
{
return this;
}
var command = args[0];
switch (command)
{
case "---":
Console.WriteLine("Ready for orders");
return new GameScriptHandler(World, Strict);
case "assert" when args.Length == 1:
Console.WriteLine("Usage:");
break;
case "assert":
string assertion = input["assert ".Length..];
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Regex prov = new($"{World.Map.ProvinceRegex} (.*)");
Match match = prov.Match(assertion);
if (!match.Success) {
Console.WriteLine($"Could not parse province from \"{assertion}\"");
return Strict ? null : this;
}
// TODO look up order once orders are validated and adjudicated
Console.WriteLine("Order lookup not implemented yet");
return null;
case "status":
throw new NotImplementedException();
default:
Console.WriteLine($"Unrecognized command: \"{command}\"");
if (Strict) return null;
break;
}
return this;
}
}